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000131_icon-group-sender _Tue Jul 14 16:29:20 1998.msg
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Received: from kingfisher.CS.Arizona.EDU (kingfisher.CS.Arizona.EDU [192.12.69.239])
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for <icon-group-addresses@baskerville.CS.Arizona.EDU>; Tue, 14 Jul 1998 16:29:19 -0700 (MST)
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Date: Tue, 14 Jul 1998 15:26:25 -0500
Message-Id: <199807142026.PAA25970@segfault.cs.utsa.edu>
From: Clinton Jeffery <jeffery@segfault.cs.utsa.edu>
To: andersh@maths.lth.se
Cc: icon-group@optima.CS.Arizona.EDU
In-Reply-To: <35AB13AC.145D@maths.lth.se> (message from Anders Holtsberg on
Tue, 14 Jul 1998 10:15:40 +0200)
Subject: Re: Icon language: Sockets
Reply-To: jeffery@segfault.cs.utsa.edu
Errors-To: icon-group-errors@optima.CS.Arizona.EDU
Status: RO
Content-Length: 1021
> Is networking supported in Icon? I tried to look in the book and its
> index and in the FAQ but I can't find it. I found file and pipe support
> but not socket support. What I want to do is a small multiplayer game
> program.
On common UNIX platforms, the answer is yes; on other platforms the answer
is so far, no.
On UNIX, your options are:
1. use loadfunc() to call C functions in the Icon Program Library,
developed by Gregg Townsend, or
2. use Unicon, the variant of Icon with high level POSIX extensions
developed by Shamim Mohamed, available at www.drones.com/unicon
You are right, this sounds like a good question for the FAQ. :-)
As a silly aside, it is possible to develop multiplayer X Window games
using the graphics facilities of "100% Pure Icon", just open windows on
each player's display! X Windows is great that way.
Clint Jeffery, jeffery@cs.utsa.edu
Division of Computer Science, The University of Texas at San Antonio
Research http://www.cs.utsa.edu/research/plss.html